| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
68
|
Posted - 2017.02.21 18:26:13 -
[1] - Quote
Can't say I like this change... however some suggestions:
Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6
Yes that means carebears have better defense, but I dont think its an unreasonable defense.
I don't like the unachour/scoop/reanchour mechanic to reset the timer - could we perhaps reset the timer via entosis? |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
68
|
Posted - 2017.02.21 19:22:33 -
[2] - Quote
Dirk MacGirk wrote:Rainus Max wrote:Can't say I like this change... however some suggestions:
Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6
Yes that means carebears have better defense, but I dont think its an unreasonable defense.
I don't like the unachour/scoop/reanchour mechanic to reset the timer - could we perhaps reset the timer via entosis? Don't forget, this is an intermediate step until these items become structures. Easy, focused tweaks to existing items. Not a full re-coding that can add a bunch of new features, that would perhaps be possible later. Decay may be one thing, but tying into ADM or entosis is something more suitable for the latter, if we want to see changes anytime soon.
True but why bodge it, why not hold off until the new structure system can be used.
I completely understand they are a pain in the backside for PVPers (being one myself) but at the same time they add protection for groups of people who aren't PVP orientated. This change makes life harder for carebears and the people support them in nullsec. There needs to be a reasonable balance somewhere so that indy people can live and operate in nullsec otherwise you will simply see them move back to empire or amass into the larger PVP entities and drown out the smaller blocks because they struggle to rapidly deal with some of the larger roaming entities that can drop 15+ supers. |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
70
|
Posted - 2017.02.22 11:17:41 -
[3] - Quote
To be honest if you want to do this, fine, but it should be packaged with a few other changes. For example anti cloaking camping features, re-balance of T3 nullification and a few other bits that have sat in the pile of things to fix for years that we've been told are known issues and will be addressed but never have. |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
70
|
Posted - 2017.02.22 11:43:58 -
[4] - Quote
Huydo wrote:Rainus Max wrote:To be honest if you want to do this, fine, but it should be packaged with a few other changes. For example anti cloaking camping features, re-balance of T3 nullification and a few other bits that have sat in the pile of things to fix for years that we've been told are known issues and will be addressed but never have. Get a better corp mates and don't complain about hotdroppers? If you want to rat, fine. If you have a cloacky camper, even better. Fit a cyno and scram on your rattle, be in a standing fleet, and have corp/ally mates with a carrier/dread/fax & recons on second screen ( you should have it on second screen too ofc )
I dont complain because it stops me ratting I complain because perma afk cloaking is a mechanic thats been borked for ages. I have zero issues with my corp or alliance being able to respond to reasonable threats & drops.
If someone camps fine but they shouldn't be able to sit there 24/7 doing nothing and at pretty much zero risk themselves. |
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